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7 September 2014 0 Comments Category: Uncategorized

Sculpting

I’ve been busy with some analog sculpting lately. First time ever doing this and it’s a lot of fun. I’m using oil based clay. Here is what I did so far.    
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26 May 2014 0 Comments Category: Uncategorized

Little Ghost

I did this little test to see if I can create a character with maya fluids. Needed a bit of research to create the volumetric feel for the body. In the end I used soup nodes in combination with Maya fluids. If you haven’t checked out the soup nodes please do so. They are a great addition to the standard maya dynamics nodes. You can find more information about them at www.soup-dev.com. As you can see this test is inpired by the Whisps creatures in Pixars Brave.  
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16 December 2013 0 Comments Category: Uncategorized

11 secondclub reloaded

I’ve been busy reworking my last 11 second club entry.  I wasn’t really satisfied with the end result. So I re-animated 80 percent of the scene and I think it is much better. I also redid the rendering and at the moment I’m busy compositing. I will post the end result real soon but for now here is a before and after.
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22 April 2013 0 Comments Category: Uncategorized

Coursera Introduction to Python

As of last week I started the Coursera course Introduction to interactive programming in Python. I hope this will help me to understand python to the extent I can implement it to automate aspects of the rigging process in Maya. So far it is a really nice course to begin to understand the workings of Python. I can highly recommend it!
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13 March 2013 0 Comments Category: Uncategorized

11 second club February competion

Last month I participated in the competition of the 11 Second Club. It was a difficult audio file but managed to come up with a good idea. I ended 82nd out of 263 entries and I must say I’m quite satisfied with that result. I could have done better since I wasn’t completely satisfied with my animation but time was up and I had to hand in my piece. I got some good critiques and I’m planning to work on my animation so I can be completely satisfied with it. […]
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