With over 15 years in the visual effects and animation industry, I specialize in bridging creativity with technology to bring ambitious ideas to life. For the past 4,5 years, I’ve been Head of CG at Ambassadors, one of the Netherlands’ leading creative studios, where I led teams on international commercial projects and developed innovative solutions to complex challenges.
I have a deep passion for CG characters, as they unite every principle of computer graphics — storytelling, design, animation, and technical craft — into one form. That fascination continues to inspire my work today.
From January 2026, I will be working as a freelancer, hoping to collaborate with studios and clients worldwide to deliver high-end visual storytelling that connects imagination with innovation.
As a CG artist and supervisor, I bring a strong generalist foundation across all disciplines in CG. My real strength lies in joining projects early. Helping to define workflows and build efficient , scalable pipelines that bridge creative and technical needs.
Core Skills
- Generalist: Modeling, lookdev, lighting/rendering.
- Character FX: Fabric, hair and tissue simulation.
- Overall Technical Problem Solving: Creative and pragmatic approach to complex technical challenges in CG production.
- Pipeline & Python: Experienced in designing and developing OpenUSD-based production pipelines.